Dynamite Headdy
Headdy is a puppet. The whole game's cast are puppets. Not the government kind, mind you. I'm talking about puppets for children's shows. Heroes, villains, they're all some sort of puppet. Now, that doesn't mean you'll see strings everywhere, it just means there's a reason Headdy looks like whatever the hell he is. The puppet thing aside, you must go through nine stages (acts) with several levels (scenes) each. Why? Well, it Image 1 of 2. Click to enlarge Image 2 of 2. Click to enlarge
Each level is wildly imaginative. Midbosses are frequent to shake things up, and level objectives change constantly. Sometimes you just need to get from point A to point B, but other times you'll have to finish a level by escaping a giant robot, defeating a rival
Perhaps the most interesting part of this game is just how Headdy fights. He prefers the ancient art of Head-Fu, which seems to involve catapulting your head at enemies. Since he has no neck, it's quite feasible, although his attack range usually doesn't have much distance. Sound dull? Don't worry, there are lots of power-ups that give headdy new heads with new powers. You can get the vaccuum head to suck up enemies, the spiky head to climb walls, the winged head to increase your speed and attack range, and lots of others. Trust me, that head is lethal.
Headdy is a great game, but by now everyone's become accustomed to me pointing out the flaws towards the end. Well, the reward you get for completing all the bonus levels is pretty lame. Also, some areas (especially the final boss) are unforgiving in their difficulty. Lastly, it doesn't have a lot of replay value. You'll spend time finding all the secrets, sure, but after that there's not much left. Nonetheless, it's a game you'll have fun with, and maybe even a laugh or two. I never get tired of abusing that janitor...Yeah, I know. I'm going to hell.
Score: 9/10
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